| Problem? RPGs facilitate group story telling, a shared experience. Friendliness comes from shared experience - whether it is the classic "first date" of "dinner and a movie" attempting to kickstart a lifelong relationship or a simple nod between bikers as they zip past each other in opposite directions. D&D provides a structure, making it a shared experience that everyone present can contribute to. And if the people of the group want to house rule a thing, that is a social thread right there. To apply external pressure to try to get rid of these house rules would be to try to undo an element of the social fabric of the group. It's not a problem. It's a strength. The only time it's a problem, is if the social group can't decide and accept/discard a house rule. That is a social issue for the group though, not a problem with D&D. And it kind of mirrors the many issues we as a society have with law-as-written and laws-as-intended. |
D&D 5th Edition is a hodge-podge of sacred cows, marketing-based nostalgia, design cowardliness, and compromise.
Other games don’t get house ruled as much because they’re better games.
D&D 5th is the JavaScript of role playing: it’s the most widespread and in a perfect world everybody would use something else.