|
|
|
|
|
by uv-depression
344 days ago
|
|
That's very funny, because I think it's the opposite. There's a ton of interactions, but those (in my view) are to encourage group tactics. Individual characters can definitely be built wrong, but so long as you have at least a +3 in your class's key attribute the difference in power between a vibes-based player and a hyperoptimizer isn't all that large. Feats in Pf2e mainly add versatility instead of power. Lots of first edition players hate it for that reason (first edition seems to be the hyperoptimizer's dream game). > [If you] prefer to lean into the storytelling and roleplaying, there are significantly better options than Pathfinder. That's true in the sense that Pathfinder has far less support for the more modern style narrative-first play and most of its rules focus on tactics. I dislike the premise that story and tactics are opposing goals, though; in my view they're two separate goals a game may or may not have. Pathfinder 2e has both, though its story-support is very traditional. If you enjoy in-depth stories with lots of intrigue &c, Pathfinder can totally deliver, and it also features significant amounts of tactical combat. If you're just not into the combat, then there are totally far better games. If you like the modern narrative-first game approach to story, then it's also not the best. But I absolutely like storytelling and roleplaying, and I enjoy Pf2e quite a lot. |
|
That's how I feel about D&D - but only in the hands of a decently skilled DM. I think other games provide a lot more tools & framework for the storytelling aspect.
And I like the combat; Pathfinder just has a lot more ... work involved than D&D. It could be, though, that I'm just more familiar with D&D, and if I played as much PF2E as I do 5E, I would find it totally easy and intuitive, too.