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by Tmpod 357 days ago
+1

They should take your velocity vector into account, or something along those lines, to minimize rotations, even when not following a route. It just leads to a ton of unnecessary screen redraws and jerky movement.

Furthermore, as I've been driving in a region with a lot of tunnels, I wish they implemented a better system for when you pass through one while following a route. It animated the arrow for a bit but then stops and only jumps forward when you get out. I wish it would keep going with a speed based on your entry speed (and maybe the tunnel's speed limit, if available), taking the routed exit if there are any forks inside. This would make the happy path much better and would not really worsen accuracy, since it isn't accurate in any way as is right now. You could tweak the arrow's color/shape to indicate it is showing a predicted route.