I did (but also for games). That wasn't the problem. The problem was computers built on closed architecture didn't have a future even if company didn't went to shit like Commodore did.
One could argue that apple is the only exception to the rule. And let's not forget that apple almost went bankrupt in 1997, only to be rescued by Microsoft.
Do you honestly think that the general public gave two shits about closed architectures?
The vast majority of people, who were using computers, were using them to play games. People completely misremember how little interest the general public had in computers (for serious tasks) at the time.
The only exception to that really was the IBM PC. It didn’t have an open architecture either. For a long time it was the case that if you didn’t buy an IBM branded PC, you couldn’t guarantee that any software would actually work on it.
They gave lots of shits about access to cheaper clones, though, and to access to cheaper peripherals.
> It didn’t have an open architecture either.
It was open enough that the closed parts could be reverse engineered, and so the market was already full of clones by the time the Amiga was even released.
Meanwhile, the Amiga was tied to custom chips only manufactured by Commodore, and didn't get anything resembling a clone until Commodore was already bankrupt (DraCo, which ditched a lot of backwards compatibility)
> For a long time it was the case that if you didn’t buy an IBM branded PC, you couldn’t guarantee that any software would actually work on it
By the time the Amiga died, this hadn't been an issue for many years.
I didn’t buy a pc until much later (I was an Acorn user), so you may be right, but the lore around that lasted a reasonable amount of time if my memory serves me correctly. Well into the late 80s.
I’d still argue nobody cared about architectures, they cared about where the type of computer was primarily used. PCs were for the office. Acorn was for education. Atari, Commodore, Sinclair were for games and therefore vulnerable to games consoles.
I seem to remember that PCs had quite a poor rep for games, even during the Wolfenstein -> Doom -> Quake era. Only really shaking that off when the first graphics cards arrived
PCs were definitely at a disadvantage for anything involving a lot of motion, like arcade-style games, platformers, shoot em ups, fighting, and racing games. But the PC did do well at puzzle games like Lemmings, text+graphics games like King's Quest, and sims like SimCity. That disadvantage was gone, at least on a technical level, by 1992-94.
I think PC graphics had two major leaps forward in this era: VGA in 1987, and VLB graphics (on 486 machines) in 1992. The former brought an expanded colour palette, and the latter brought enough memory bandwidth that you didn't need dedicated blitter/sprite chips.
> "PCs were definitely at a disadvantage for anything involving a lot of motion, [...]."
Not on a strictly technical level, especially not in the world of 3D. 2D arcade games à la Silpheed came out for the PC in 1989, running maxed-out on machines that were already a possibility, with VGA graphics and Adlib or MT-32 sound, from late 1987 onwards, roughly the same time the A500 was released in the United States. The notion that PCs had "a bad rep for games" after the release of titles such as Wing Commander doesn't really hold much water.
It was mostly economical factors and some specific usecases that made home computers an excellent, and often superior, choice for many of its future users.
Yes, there were strictly technical limitations. Memory throughput to the video framebuffer did not allow for arbitrary full-screen updates at native frame rate, and there were no hardware sprites or other display hacks to cope with this limitation - the framebuffer was all you had. These limitations became gradually less important throughout the 1990s, depending on what resolution and color depth you were running.
> Do you honestly think that the general public gave two shits about closed architectures?
First, this specific argument is about the computer-buying public, not the general public. Furthermore, yes, many people also bought into the IBM-PC & Compatibles eco-system because it was much more open. Many young(er) urban professionals of the time took their work home, to be continued on computers. I think financial mobility, supply, as well as culture (incl. generational divides) are more much important factors.
> The vast majority of people, who were using computers, were using them to play games.
Do you have data to back that up? Because where I'm from (East Germany), strictly based on my observations, this didn't track; many PCs were used as intended: general-purpose computing. That means work and play.
Like Apple/Mac?