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by Vilian 358 days ago
Nanite is actively hurting performance
2 comments

Nanite has a performance overhead for simple scenes but will render large, complex scenes with high-quality models much more efficiently, providing a faster and more stable framerate.

It’s also completely optional in Unreal 5. You use it if it’s better. Many published UE5 games don’t use it.

Well yeah, features that push the graphics card typically incur performance hits.