|
|
|
|
|
by hcarvalhoalves
359 days ago
|
|
> Why would you want to “focus on the underlying content” here? Tab bars and toolbars still cover the underlying content, and the more transparent/translucent they are, the worse. When something fades to the background, it literally ceases to be in the foreground, so there’s no point in focusing on it. This is like proposing an interface that helps you focus your sight on your peripheral vision. I believe that's exactly what Apple wants. This new design direction appears to be a strategy to unify all UI for VR as well. If all controls are designed to be translucent, they (Apple) have freedom to put the control anywhere on the user's field of view on VR and allow "focus on the underlying content" (which in the case of VR, is the real world). Time will tell if this approach makes sense for 2D screens. |
|
On the other hand, Apple optimized iOS for a phone without unifying with MacOS and was very successful.
Optimizing phones for VR seems a really bad idea.