Seems like an overgeneralization. I get it when FPS players want the best performance: players have FOMO of the best reaction time and the games are more built for fast action than contemplative scenery watching.
I wonder if players of single player action/adventure games make the same choice. Those games are played less (can be finished in 10-30 hours instead of endlessly) so the statistics might be skewed to favor performance mode.
> I wonder if players of single player action/adventure games make the same choice.
Anecdotally, I do. Because modern displays are horrible blurry messes at lower framerates. I don't care about my input latency, I care about my image not being a smear every time the camera viewport moves.
Yeah. Case in point: "Zelda: Ocarina of Time" was at the time and several years afterward often labeled as one of the best games ever made, despite the fact that it ran with 20 FPS on NTSC consoles and with 16.67 FPS on PAL machines.
I'm sure it would have been even more successful with modern 60 FPS, but that difference couldn't have been very large, because other 60 FPS games did exist back then as well, mostly without being nearly as popular.