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by hombre_fatal
349 days ago
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I've built a couple multiplayer browser games and getting the server component to a state where it's end-user distributable probably involves another 50% of the work that I put into building it in the first place since I'm just rsyncing code onto a VPS. It's like thinking that just because the code exists, then it's in a state that could be pushed publicly to github, and that's not the case for almost any codebase. To think that I would need to do all that the second I charge $1 seems unreasonable. And I think you underestimate how true this is for most games you see on Steam. |
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If a developer decides to not take that requirement in the design stage then that is their prerogative, but not even doing it would be like not following any other EU consumer protection law.