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by torginus 354 days ago
I kinda feel differently - it's more like how nowadays you have access to high-quality power tools at cheap prices, and tons of tutorials on Youtube that teach you how to do woodworking, and even if you can't afford the masterwork furniture made by craftsmen, you don't have to buy the shitty mass produced stuff - sure yours won't be as good, but it will be made to your spec.

Moving on into a concrete software example, thanks to AI productivity, we replaced a lot of expensive and crappy subscription SaaS software with our homegrown stuff. Our stuff is probably 100x simpler (everyone knows the pain of making box software for a diverse set of customer needs, everything needs to be configurable, which leads to crazy convoluted code, and a lot of it). It's also much better and cheaper to run, to say nothing of the money we save by not paying the exorbitant subscription fee.

I suspect the biggest losers of the AI revolution will be the SaaS companies whose value proposition was: Yes you can use open source for this, but the extra cost of an engineer who maintains this is more than we charge.

As for bespoke software, 'slop' software using Electron, or Unity in video games exists because people believe in the convenience of using these huge lumbering monoliths that come with a ton of baggage, while they were taught the creed that coding to the metal is too hard.

LLMs can help with that, and show people that they can do bespoke from scratch (and more importantly teach people how to do that). Claude/o3/whatever can probably help you build a game in WebGL you thought you needed a game engine for.

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Hence the transitory period.

We went through decades of absolutely hideous slop, and now people are yearning for the past and learning how to make things that are aesthetically appealing, like the things that used to be common.

I think we're looking at at least a decade of absolute garbage coming up because it's cheap to make, and people like things that are cheap in the short term. Then people will look back at when software was "good", and use new tools to make things that were as good as they were before.

And not limited to AI and power tools, it happened with art as well. Great art was made with oil paints, watercolors, and brushes. Then digital painting and Photoshop came around and we had a long period of absolute messes on DeviantArt and a lot of knowledge of good color usage and blending was basically lost, but art was produced much faster. Now digital artists are learning traditional methods and combining it with modern technology to make digital art that can be produced faster than traditional art, but with quality that's just as good.

2005 digital paintings have a distinct, and even in the hands of great artists, very sloppy and amateurish feel. Meanwhile 2020s digital artists easily rival the greats of decades and centuries past.

Don't talk about AI with those digital artists though, they will slaughter you for it. The discourse on GenAI in the digital art world (and gaming world, for that matter) has reached an absolutely deranged fever pitch that far outpaces the original valid points about copyright, compensation and intent that were there before. Now it's just screeching.