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by jbattle
347 days ago
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Crawford's work that I'm most familiar with is a game called Balance of Power -https://en.wikipedia.org/wiki/Balance_of_Power_(video_game) I played it as a cold war kid and was fascinated by it. Mid 80's, post War-Games, this game blew my mind. It simulated the world. The lesson I remember was that conflict in the Cold War was not zero-sum. One side would win and one side would lose. There were (in this game) no win-win outcomes. But - and this is the key point - the value of each win or loss was unequally felt. For the US to back down in Indonesia was disappointing. To back down in West Germany was fatal. Oh - and also the notion of graduated escalation & de-escalation. Playing the game well requried using escalation wisely. Sometimes you escalate (a bit) to see how they respond & judge the value of a conflict to your opponent. Sometimes you escalate (a lot) to signal to your opponent that a given conflict is very serious to you. I don't know if I ever had _fun_ playing the game - but of the hundreds of games I played as a kid this one stuck with me. All this with something like 64k of memory - brilliant! |
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Maybe I'm misunderstanding, but it's not clear to me how this describes something obviously non-zero sum. Independent losses can have different values in a zero-sum hand game; what matters is whether each win is proportional to the corresponding loss. If the USSR winning in West Germany was only a small win, that would demonstrate it was non-zero sum due to the size of the loss there for the US, but I don't think the magnitude of the outcome in Indonesia would relate to that at all.