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by zamalek
352 days ago
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> Data is being limited though, like not sending opponent location data unless the client can see them So far as AAA games go this is pretty rare in practice. I guess there could be some problems to solve, e.g. you'd need to be conservative because a player could appear around a corner between server ticks, or the fact that RTS games usually operate by running a shared simulation[1]. [1]: https://www.gamedeveloper.com/programming/1500-archers-on-a-... |
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