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by hypercube33
355 days ago
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Game clients need to have zero trust. there has never been a truly working anticheat that doesn't punish the user in some way. Be it you can't game on Linux (steam deck) or if you have some specific software installed you're flagged as a cheater (autohotkey) or other dumb things. That said even in some AAA games it feels like the game cheats anyway either intentionally or unintentionally (read about how modern warfare basically decides the outcome of an encounter before it happens to keep your k/d ratio close to 1) |
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Good luck implementing anything fast this way.
Have you thought about a bit, what this means?
Only ever give the client what it can see?
With common real world ping times around 60 ms?
It would result in very slow shooters. Where you have to wait a bit to see what is around the corner after going there. Not that practical.
In my opinion most anti cheat is BS anyway and even if some gets banned, the main problem is, game companies seem happy with the solution of just selling new accounts to cheaters.