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by AHTERIX5000
357 days ago
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Fragment shaders are perhaps over over-represented due to old WebGL style and easiness of integration, full screen quad + a shader is quite self contained setup. Compute shaders are much more interesting and widely used in modern graphics though. No fixed rasterizing setup needed, just buffers for data in/out and a kernel with access to the usual GPU syncing primitives in between. |
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This was back in 2020,
https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...
Thankfully we are all now writing easy, portable, WebGPU computer shaders, even ShaderToy supports them now. /s