- "All" C libraries use some form of namespacing (the typical mylib_dosomething kind of name); actual namespaces mean you don't write these prefixes over and over again when in the same namespace
- "Most" C projects do basic OOP, many C projects even do inheritance via composition and a fair few of these do virtual dispatch too
- Templates (esp. since C++20), lambda functions, overloads and more recently coroutines (which are fancy FSM in their impl), etc. reduce boilerplate a lot
- Containers (whether std:: or one's own) are far easier to work with in C++, a lot less boilerplate overall (GDB leveraged this during their migration iirc)
- string_view makes non-destructive substring manipulation a lot easier; chrono literals (in application code) make working with durations a lot more readable too
In the past decade or two, major projects like GCC and GDB have migrated from C to C++.
Obviously, C retains advantages over C++, but they are fairly limited: faster build times, not having to worry about exposing "extern C" interface in libraries, not having to worry about controversial features like exceptions and (contextually) magic statics and so on...
- "Most" C projects do basic OOP, many C projects even do inheritance via composition and a fair few of these do virtual dispatch too
- Templates (esp. since C++20), lambda functions, overloads and more recently coroutines (which are fancy FSM in their impl), etc. reduce boilerplate a lot
- Containers (whether std:: or one's own) are far easier to work with in C++, a lot less boilerplate overall (GDB leveraged this during their migration iirc)
- string_view makes non-destructive substring manipulation a lot easier; chrono literals (in application code) make working with durations a lot more readable too
In the past decade or two, major projects like GCC and GDB have migrated from C to C++.
Obviously, C retains advantages over C++, but they are fairly limited: faster build times, not having to worry about exposing "extern C" interface in libraries, not having to worry about controversial features like exceptions and (contextually) magic statics and so on...