|
|
|
|
|
by talmand
5043 days ago
|
|
I would have liked to see if there was anything about the actual pricing of the different apps. For instance, did the apps that increased their revenue the most during the sale happen to be the highest priced? Valve claims, with numbers from Steam, that deep discounts during a sale tends to lead to higher revenue. But, as you say, with prices so low that a 50% sale on a $1.99 app isn't much to bother with. Either you want the app or not, the price in most cases is not that big a deal. I just wonder if there's a value thing associated with the price of the app. For instance, someone seeing that $5.99 app they're kind of interested in, but not convinced, on sale for $2.99 may buy it. A higher dollar amount suggests quality (not necessarily true) and a 50% discount on a possibly desirable product suggests a deal worth considering. |
|
What I personally find most interesting is what this means about the difference between Android customers and iPhone customers in terms of price sensitivity. It may be strategic to price the same app differently across different platforms in some cases if possible.