OpenGL is legacy tech, just as DirectX
Vulkan is the new shader thing, and has been for at least a decade by now.
Natively supports Xbox and PC. Can run on Linux with Proton. The Playstation API functionally resembles DX12.
Vulkan is extension management hell (but has gotten much better, I concede)
I was talking about the past.
Natively supports Xbox and PC. Can run on Linux with Proton. The Playstation API functionally resembles DX12.
Vulkan is extension management hell (but has gotten much better, I concede)