| > Except that the major parts- like a touch oriented UI- don't exist until Apple develops them. I worked on a tablet in '99. I wrote the widget library (we used Nano-X plus a custom widget library and font loader to keep memory usage down - this was a unit with 32MB RAM...) and managed the developers who wrote the apps that are featured: http://www.linuxfordevices.com/c/a/Linux-For-Devices-Article... (the names on the people in the phone book are names of actual employees of Screen Media at the time, actually - I'm there too) Notice how it is described: Not as something new, but as another entrant up against another product. Even in '99/'00 our touch based tablet was not a new idea. In fact, one of the companies that Screen Media was co-located with was a touch screen importer and distributorship that served as our major go-to guys for ideas and information about what the touch screens of the time were capable of - we didn't invent any of the ideas of this type of touch screen UI because we could go to our local touch screen distributor and ask what was common practice in the market already. The only remotely new thing (and at least Ericsson, and probably others, beat us there too) was to apply it to a tablet type device rather than a kiosk. We did use resistive touch screens, not capacitive, but the UI was most definitively "touch oriented" - there were no hard keys on the standard unit at all. Web browsing, phone functions, address books, e-mail, was all done via touch. The tablet used a port of Opera, and Opera subsequently introduced gestures in 2001, but while gestures was then new to browsers, that was not considered anything revolutionary either - just applying existing, known technology in a novel way. The idea that a "touch oriented UI" didn't exist before Apple developed it is fiction. |