He writes about games from time to time. You can sense the friendly frustration. I wish he’d take a sabbatical from Professor-ing and, like, Creative Assembly could hire him to consult on a total war game.
There is only so much realism you can inject before it detracts from the fun. The author occasionally even references this during his analysis on how some mechanic would be required for simplicity or balancing a rock-paper-scissors troop counters.
The inability to pull off really flashy and intricate tactics would be a bit of a downer. But, some realism additions, like more sensible mixed-units formations seem like they’d be a great and fun upgrade for a total-war type game. And who doesn’t want to see a caracole?
https://acoup.blog/resources-for-world-builders/