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by blks 363 days ago
Rust memory model is very complicated. C memory model is very straightforward.
2 comments

This is true, but when you get something wrong related to the memory model in C, it just says "segfault". Whereas in Rust it will give you a whole explanation for what went wrong and helpful suggestions on how to fix it. Or at the very least it will tell you where the problem is. This is the difference between "simple" and "easy".
C before C11 has no memory model. Rust doesn't have one but effectively it inherits the C++/C memory model, so there is actually no difference.
That applies only if you take "memory model" to mean modeling the effects of concurrent accesses in multithreaded programs.

But the term could also be used more generally to include stuff like pointer provenance, Rust's "stacked borrows" etc. In that case, Rust is more complicated than C-as-specified. But C-in-reality is much more complicated, e.g. see https://www.open-std.org/jtc1/sc22/wg14/www/docs/n2263.htm

The model you're referring to, a Memory Ordering Model, is literally the same model as Rust's. The "exception" is an ordering nobody knows how to implement which Rust just doesn't pretend to offer - a distinction which makes no difference.