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by greentec
362 days ago
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I hit an interesting problem with my puzzle game Logic Islands - 3 out of 6 rulesets would hang forever trying to generate maps larger than 7x7. The trick that worked? Using Wave Function Collapse, but choosing what to generate based on each ruleset - islands for some, walls for others. This flexibility made complex constraints (like "no 2x2 blocks") trivial to express as tile connection rules. My favorite result: the "Minimal" ruleset enforces "all wall regions must be exactly 3 cells" using just 11 tiles and local WFC constraints. No post-processing needed. Now generates 12x12 maps instantly instead of hanging forever. Anyone else using WFC for logic puzzles beyond typical texture synthesis? |
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[1] https://www.iwriteiam.nl/D1801.html#4
[2] https://www.iwriteiam.nl/ST8x8FixedPalette.html
[3] https://www.iwriteiam.nl/D1606.html#5