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by corimaith
361 days ago
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We aren't getting good games past 2015 or so because the industry has become incredibly risk-averse and realized there's more profit to be made releasing sequels and remakes than producing something innovative. That being said, that's not a sustainable strategy and we are seeing the limits of that. >It's not so much a P5R problem as a general problem in the industry. In my current playthrough status ailments, buffs, debuffs and such just don't matter. That's the case for most turn-based games, just as the weapons triangle ceased to matter in Fire Emblem games a long time ago. I think that's more a function of the games you are playing, in Kiseki or Xenoblade or (some) Final Fantasy there is alot more strategy involved than in Persona, whose primairly appeal I believe is more of a social life simulator than a deep rpg experience. Even with music, it's just a different style where P4 is pop while P5 is jazz, but other games draw from instrumentals or ecelectic mixes like Ar Tonelico. To say one is better/worse isn't a good term because they aren't easily comparable. >Fictional VR games like Sword Art Online and Shangri-La Frontier have NPCs you can just talk to, I'd love to see that in real games. Well that's just a MMORPG or a RPG or ImSim. And the MMORPG is probably closer to needing a fresh start than being anywhere close to a solved genre. But as the riskiest and most expensive genre, nobody is going to funding something that really pushes the line due to the sheer risk involved. |
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I agree that AAA dev is too risk-averse and that there's a dearth of mid-budget games, but the indie sphere is still very rich.