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by capitainenemo
358 days ago
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That sounds pretty foolproof so long as your black box fill method doesn't fill with a 99% opacity, or a flood fill leaves behind a few invisible anti-aliased pixels, or the merge operation of the black box doesn't result in some multiplication leaving a few bits of difference. Even if you erased the layer below, then filled above, I've had erasures vary in the bits outside the alpha channel messing up games using the texture info. Overall, I kind of understand the paranoia even though in principle it does sound pretty foolproof. |
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