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by haiku2077 358 days ago
If you don't like the anime style, Clair Obscur: Expedition 33 is directly inspired by Persona's combat system but has a more mature tone. I liked it a lot, and it's 97% positive reviews on Steam, so you're likely to enjoy it too.
2 comments

>It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years.

There have been ongoing movies and tv shows so each generation of kids grows up with Sonic.

Growing up I never had exposure to video games, so I didn't really know about Sonic until my son saw his face on some toy and IMMEDIATELY had questions. Who is that, what's his name, what does he do, ....

I think there's something about Sonic's face that is timeless, innate, prehistoric even.

It’s just cool. Cooler than Mario which is a fat plumber. Think of it as the difference between a Lamborghini (sonic) vs. VW beetle (Mario)

Sonic wins on aesthetics and style while Mario is popular entirely because of the quality of the games that have cemented Mario as timeless.

> directly inspired by Persona's combat system

That means they're both QTE based?

Turn based but with QTE elements
And you can even parry! In terms of parrying, for me it is harder and more satisfying than Sekiro's parry system(which was my number one game in terms of combat, now Clair Obscur has taken it's place).
How is it turn based when you get timed prompts to "press button not to die"?
How is hamburger not a salad when there are veggies in it?

Proportions matter.

When you select what action you want to do, the combat is paused and the game displays a menu.

Executing the action, dodging and parrying, and shooting ranged weapons all happen in real time.

It works really well in practice, combining both strategic and twitch gameplay.

Sounds a bit like Legend of Dragoon. I should play that game again some time, leaving it unfinished is a shame.
Oh wow thanks for the trip down memory lane. I guess some of the QTE elements do remind me of that and FF VIII limit breaks
Of course, if you like twitch gameplay, and if you can stomach twitch gameplay being labeled as "turn based".

I might agree with the former but I don't like false advertising.

I think the false advertising does great disservice to Clair Obscur. It turns off people who don’t like turn-based combat and ends up disappointing people who do like turn based combat. I very nearly bounced from what is a great game because it was not at all what I was expecting with respect to combat.

Clair Obscur’s combat would be better described as dodge and parry based as that is the primary mechanic. In terms of lineage, the combat is much closer to PunchOut than Final Fantasy 6.

It’s really fun if that is what you are expecting though.

Setting aside the big argument on whether Clair Obscur counts as turn-based, Persona 5 definitely does: it's more classically/rigidly turn-based than even the Final Fantasy games that use ATB.
You do not have to Parry. You do not have to dodge. Most od the game you can tank and heal or resurect.
I don't think that's true. I played the game and without doing some serious level grinding, you take too much damage for it to be viable to ignore the dodge/parry mechanic.
There are multiple guides on Youtube for both normal and expert. In practice some grinding in the first area is helpful and some fights are RNG heavy, but the majority of the game is actually really well balanced for it, especially since you get Pictos/Luminas and weapons specifically designed for that playstyle.

Personally, I killed Simon on my second try by rebuilding my party to intentionally die to his attacks, proc some key Luminas and trigger the start of a high damage combo. The game rewards creative builds and lateral thinking.

I played the game twice. First on normal then normal on NG+. I suck at both, parry and dodge and was able to do beat everything beside simon. So I think it is not necessary but game is much easier if you can counter.