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by ghushn3 367 days ago
Godot has been really killing it lately, I'm so bullish on their future.

While I think gdscript is largely a mistake and I look forward to feature parity in the C# interface, I'm still very excited to see all the projects coming out of Godot developers today.

3 comments

I have tried Unreal, Unity and Godot. Released a commercial game in Unity, and now use godot.

Initially the move to godot was because I wanted sovereignty over the future of my projects.

But Godot is genuinely a delight to work in. If you're not making AAA games in a massive enterprise, Godot is the right blend of tools provided and getting out of the way.

Godot seems to be doing to the game industry what Blender has been doing to the 3D animation industry, I'm very hopeful for it as well.
It may not be official, but TypeScript support is pretty wonderful: https://breaka.club/blog/godots-most-powerful-scripting-lang... :)
But then I'd have to use TypeScript!