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by _3yjt
363 days ago
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That is just the motivation, the experiment is much more general and is not related to display technology: > The work presented here attempts to clarify “the rate at which human perception cannot distinguish between modulated light and a stable field Otherwise, they would have tested the dithering directly for the full image. Here they are testing a more simpler model: varying flickering causes higher flickering-free requirements (due to eye movements). This would applies to dithering, but potentially other situations. |
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They repeatedly say that the goal is to measure the effect of flickering in these non-traditional displays and repeatedly say that for displays that do not do the display trickery they're concerned about the traditional measurement methods are sufficient.
You're correct that they do demonstrate that the study shows that the human eye can identify flickering at high framerates under certain conditions, but it also explicitly shows that under normal conditions of one-frame-after-another with blank frames in between for PWM dimming the flickering is unnoticeable after 65 Hz. They go out of their way to prove that before proceeding with the test of the more complicated display which they say was meant to emulate something like a 3D display or similar.
So... yes. Potentially other situations could trigger the same visibility (I'd be very concerned about VR glasses after reading this), but that's a presumption, not something demonstrated by the study. The study as performed explicitly shows that regular PWM is not perceptible as flicker above the traditionally established range of frame rates, and the authors repeatedly say that the traditional measurement methods are entirely "appropriate" for traditional displays that render plain-image frames in sequence.
EDIT: Just to put this quote down again, because it makes the authors' point abundantly clear:
> The light output of modern displays may at no point of time actually resemble a natural scene. Instead, the codes rely on the fact that at a high enough frame rate human perception integrates the incoming light, such that an image and its negative in rapid succession are perceived as a grey field. This paper explores these new coded displays, as opposed to the traditional sort which show only a sequence of nearly identical images.
They explicitly call out that the paper does not apply to traditional displays that show a sequence of nearly identical images.