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by bitwize
370 days ago
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Nintendo has ABSOLUTELY competed on graphics. The NES, SNES, N64, and Gamecube were graphical powerhouses upon release, at or near the top of their generations in graphical performance. It was only with the Wii, when they chose to iterate on the Gamecube design rather than pair a powerful multicore processor with a powerful shader-capable CPU like the PS3 and Xbox 360 did, that Nintendo started going all "but muh lateral thinking with withered technology" and claimed they never intended to compete in that space. |
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The visual difference between the N64 and GC was enough that it made sense to focus on upgraded graphics. When you play an N64 game, there's always the initial shock of "wow these graphics are a bit dated".
But you don't get that feeling when playing Melee, or Wind Waker, or many of the other artfully done GC games.
Essentially, somewhere around the GameCube era, graphics became good enough that the right artist direction could leap a game into the "timeless graphics" category.
And so it makes sense that Nintendo said "let's stop chasing better graphics, and instead focus on art direction and gameplay".