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by specy
364 days ago
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Most liquid glass implementations in the web are using feDisplacementMap to simulate the glass, but what if we actually use a 3D piece of glass to do it? This approach takes a copy of the page and puts it inside a 3d context (three.js) to then simulates the page scroll to seem like a 1:1 copy of the paint layer of the browser. The post goes through the two approaches and shows a demo of liquid glass. The implementation of glass is rather basic, but with the access to the whole paint layer, anything else can be added to it (PR welcome!) |
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