|
|
|
|
|
by orangebread
370 days ago
|
|
Not for nothing, but I did create an entire game in browser using phaser as the engine. But I'm also an experienced developer and at this point, an experienced "vibe coder". I use that last term loosely because I have a structured set of rules I have AI follow. To really understand AI's capability you have to have experienced it in a meaningful way with managed expectations. It's not going to nail what you want right away. This is also why I spend a lot of time up front to design my features before implementing. |
|
Right, but what defines if what you're doing is "vibe-coding" or not is if you actually view the code it produces, at any point of the workflow. You're "vibe-coding" if you're merging/pushing without reviewing the code.
I'm also an experienced developer, and used LLMs a lot, but never pushed/merged anything into production that I haven't read and understood myself.