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Ah, fair enough. I believe quite strongly that creative works' meaning exists for the reader / audience / user. I don't think interpretation of art is towards an authorial, authoritative truth - rather that it's a lens to view the world through, and change one's perspective on it - so this is where we differ. But I understand your viewpoint. I do agree that the LLM's idea of achieving the 'best possible story' is defined entirely by its design and prompting, and that is obviously completely ridiculous - not least because appreciating (or enduring) a story is a totally subjective experience. I do disagree that one needs to ask "to what end?" when talking about writing stories, the same way one shouldn't need to ask "to what end?" about a pencil or a paintbrush. The joy of creating should be in the creation. Commercial software is absolutely a more nuanced, complex topic - it's so much more intertwined with people's jobs, livelihoods, aeroplanes not falling out of the sky, power grids staying on, etc. That's a different, separate question. I don't think it's fair to equate them. I think LLMs are the most interesting paintbrush-for-words we've come up with since the typewriter (at least), and that, historically, artists who embrace new technologies that arise in their forms are usually proven to be correct in their embrace of them. |
Again the same thing with writing software, where you can be creative with it and it can enhance the experience. But most people just use AI to help them do their job better—and in an era where many software companies appear to have a net negative effect on society, it's hard to see the good in that.