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> This isn't like some high-level CS:GO player who can consistently headshot fast-moving targets Saying this about the one competitive shooter that has random first shot inaccuracy is an incredibly funny take. >just trying over and over again until you get the exact right sequence of inputs (or "RNG") to claim the record, rather than repeatable skill. There are pretty much zero active speedrun games that require "the right RNG" to win. There are some games with explicitly bad random things that are guaranteed to fuck up a run, like RE4, but skilled players all have backup strategies and most top runs did not get perfect RNG everywhere. Sums of best on most games are 20% lower than the time. Do you know why ? Because runs that end up requiring a 1/100000 strategy to win get bumped into different categories, otherwise the category dies. Sometimes, a reliable way to do that skip (like, say, Mi'ihen skip in FFX) is found, and what was once a cosmic bit flip is now a regular route that everyone knows and gets done. Some players reset after 3 minutes, because they cannot accept the idea of having a suboptimal start, but runners like Siglemic or ZFG, who are responsible for the growth of speedrunning as a watchable thing got there because they push runs to the end, no matter what. As for "no repeatable skills", runners learned to manual superswim on The Wind Waker (requiring frame perfect input, sometimes without pause buffering), have game knowledge to the point where a randomizer ALTTP run is a fun live speedrun challenge, can setup ACE on games like Super Mario World, and so, so many others. How many failed BLJs and 70 star stairs skip did it take you to get so angry at people playing games fast ? |