|
|
|
|
|
by tilne
373 days ago
|
|
> But perhaps most importantly, debuggers are an intricate piece of the puzzle of the design of a development platform—a future I become more interested in every day, given the undeniable decay infecting modern computing devices and their software ecosystems. I agree with this sentiment, yet still I’m wondering if it’s fully justified. There has never been more bad software than right now, but there has never been more good software either, no? It’s not super relevant to the main contents of the article. Just a bit that caught my attention with regards to how it made me think. |
|
'good' as in performant--an area that game dev types (rightly, IMO) criticize and harp on? There's far less of it, video games aside.
Think of the perceivable slowness of many web application you use daily, Windows 11's, well, everything UI-related, etc.
Hell, my 3 year old iPhone can't scroll Uber Eats at 60fps consistently. Is 'Uber eats' 'good'? From a functionality standpoint, yeah, of course. But is displaying a list of images and text and expecting it to scroll smoothly too much to ask?
Software can be 'good' in terms of functionality offered and 'bad' at the same time, depending on your perspective.
IIRC I think Mr Fleury has a background in game-dev, so his perspective is totally understandable. Modern games are remarkable feats of software.