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by formerly_proven 369 days ago
It’s hard to overstate how poor the technical quality of modern games is. Pretty much every DX12/Raytracing title is just a stuttering mess with absurd shader compilation and traversal stutter. Nevermind ridiculous ghosting artifacts and the like produced by Lumen. Modern games are optimized to look good on screenshots and not-realtime in-engine renders for trailers. Hardware and APIs have never been more powerful, and engine developers turn out the worst-running games since 30 fps hardlocked Xbox ports from the 2000s.