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by 2c2c2c
372 days ago
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years ago, a friend of mine built something functionally equivalent to Denuvo in his spare time over the span of a few years. I think his original idea was "DRM for the little guy", recognizing that indie games probably lose massive revenue from initial release piracy. He had no idea how to sell it. After it sitting around for awhile, I tried pitching the technology to few friends in VC, who had absolutely no idea what I was talking about. It bothered me for a long time to see such a culmination of talent and effort get 0 reward for it. I've wondered if such technology would be interesting to some large publisher to just buy outright, bringing their anti-piracy in-house rather than relying on Denuvo. Any ideas/help appreciated :) |
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This seems like an odd claim _especially_ for indie games. Indie games tend to already have trouble attracting buyers, it feels like anyone considering pirating it would just move on if they couldn't do so.