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by HeyLaughingBoy
5045 days ago
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With the NASA style development process, they can deliver very very low bug rates, but it’s at a very very low productivity rate I wonder how many non-developers understand this. I, along with the rest of my team, am trained in PSP (http://www.sei.cmu.edu/library/abstracts/reports/00tr022.cfm) and TSP (http://www.sei.cmu.edu/tsp/) and we use it in our day-to-day development. It definitely helps us keep our defect rate below one bug/kLOC but it's an expensive process that results in very low LOC/day productivity. If very low shipped bug counts are very important to your organization, great. But most businesses these days seem to care more about having a usable product than they do a perfect (or close to it) product. Especially if it's on the Web where you can do multiple releases per day. As an industry, we really need to bear in mind that different business domains need radically different approaches to software engineering. |
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I looked into it about a year ago and thought it was a ridiculous amount of overhead, and the blurbs about the initial data Humphrey used to create it was not persuasive. The "take our class" ads were not encouraging either.
So if its working for you in actual development, I'd LOVE to hear more about what it does/doesn't do for you.