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by atmanactive
378 days ago
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I must say that recently, playing similar games always resulted in disappointment and frustration due to bugs. From Astroneer, No Man's Sky, Elite Dangerous, Conan ... they all start nice, but as the player choices branch out, and the save state swells, after a while it turns into an unplayable bug fest, each and every time. In last few years, the only games I could really enjoy thoroughly turned out to be single-player. It's almost as creating persistent, open-world, multiplayer creative games bug-free seems like an impossible task. What's your approach to this problem? |
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I designed the game to hopefully be within my abilities to comprehensively test and ship - there are few players on 1 single-threaded server for a world, there's a limited way that they can interact with the world, and the planets are handmade with specific bounds. Nothing is infinite and I can easily test the limits of the game. I'm also not going to launch multiplayer until I'm certain that it's stable and I've hopefully solved every known bug.
With many of the bigger games, it's almost impossible to test all the different ways you can hit their limits, and they have tighter timelines where they launch with many known bugs. They may also apply a business mindset to it e.g. if it's a bug that only affects 0.1% of players, it won't affect revenue much regardless of how gamebreaking the bug is, and they may be willing to just let it be.