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by mananaysiempre
372 days ago
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It’s almost certain to be a fairly cheap thing, at least for a GPU that can sling pixels at the gigabytes per second necessary to get smooth touch scrolling at these screen resolutions. The demos only show a very limited array of shapes. Precompute the refraction, store the result in a texture, and the gist should be sample(blur(background), sample(refraction, point)). Probably a bit more complicated than this—I’m no magician of the kind that’s needed to devise cheap graphics tricks like this—but the computational effort should be in that ballpark. Compared to on-device language models and such, I wouldn’t be worried. (Also, do I need to remind you of the absolute disdain directed by 95/98/Me/2000 users at the “toy” default theme of XP? And it was a bit silly, to be honest. It’s just that major software outfits don’t dare to be silly anymore, and that way lies blandness.) |
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Great observation! We need some of that sillyness back. Everything is all serious and corporate nowadays, even 'fun' stuff like social media or games. Even movies can't be silly anymore.