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seemack
367 days ago
From what I've seen,the refractions happen in predictable contexts so I suspect that they'll be able to create shaders, etc that will limit the performance hit
1 comments
adastra22
367 days ago
Ray tracing is done in shaders these days. Doesn't make it cheap.
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skhr0680
366 days ago
The comment you’re replying to probably means “a shader that is a fine approximation of ray tracing (for cheap)”
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