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by dtagames 371 days ago
Great stuff here. I've also found that doing all the architecture and interface work manually, then having Cursor write plans that follow that architecture to implement specific features is an ideal place to separate the human from the vibe coding.

Then, it's easy to revise the plan itself or have Cursor do that, then re-run it to make individual implementation changes or fixes that don't affect your architecture or invent new interfaces.