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by protocolture 376 days ago
>That was also my thought. How does the world behave 100 hours into the simulation? If half the town residents have managed to get themselves killed by guards and some of the shopkeepers are gone, it's a bad outcome. Complex sims have emergent behaviors that are hard to tune.

Thats why its a management sim. Dwarves take care of themselves up to a point, and that point is making adjustments to their environment to meet needs. Generally speaking the more successful you are, the deeper dwarves will reach to find needs and wants that arent fulfilled.

100 hours in you have hit population cap, and have dwarves demanding bigger and bigger churches and guildhalls.

I used to rely heavily on the "Danger room" concept, where spears are thrust up and down training dwarves in dodging. The issue is that dwarves will quite often carry their young with them, even while in the military. So you quickly end up with splattered babies, which sets off a depressive spiral in the fort.