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by valryon 371 days ago
We did a couch coop game (CTHULOOT) and the number 1 refund reason we have is that it doesn’t have online. (It doesn’t because we lacked budget) So I’d say players now really expect online over local.
2 comments

What you have described is survivorship bias. What matters is whether the refund request rate is higher than other games.

The people who enjoyed your game because it has couch coop (and therefore don’t request a refund) aren’t represented in that refund request stat.

I mean, you can make both available.
If you can afford to develop both. Presumably as an indie dev they chose where to invest their development time