|
|
|
|
|
by Aeolun
380 days ago
|
|
I recognize all of that as true to some extent, but still I have 230 hours in Starfield, and I haven’t even finished all the quests. Does that truly constitute a failed game? As far as I’m concerned their biggest mistake was not having something to travel around in the planets on the start. Walking around to the interesting locations was annoying. Then there’s a bunch of pointless systems like the colony system, and the whole space magic thing, but the rest is still a bog standard Bethesda game with 10000 different handcrafted unique locations for me to explore following a bunch of sort of interesting questlines. |
|
A lot of people bought Starfield because it was a Bethesda game. A lot of those people will re-consider the next time such a game comes out.
Even years later, people are willing to put up with all of Skyrim's jank, bugs, performance problems, terrible animations and visuals, bad story and the rest because the core gameplay loop of exploration is so strong. It carries the entire game.
Starfield is missing that core that holds it together.