Hacker News new | ask | show | jobs
by Cloudef 371 days ago
To be honest your snippet isn't really C anymore by using a compiler builtin. I'm also annoyed by things like `foo(int N, const char x[N])` which compilation vary wildly between compilers (most ignore them, gcc will actually try to check if the invariants if they are compile time known)

> I haven't really understood the advantage compared to simply running a program at build time.

Since both comptime and runtime code can be mixed, this gives you a lot of safety and control. The comptime in zig emulates the target architecture, this makes things like cross-compilation simply work. For program that generates code, you have to run that generator on the system that's compiling and the generator program itself has to be aware the target it's generating code for.

1 comments

It also works with memcpy from the library: https://godbolt.org/z/Mc6M9dK4M I just didn't feel like burdening godbolt with an inlclude.

I do not understand your criticism of [N]. This gives compiler more information and catches errors. This is a good thing! Who could be annoyed by this: https://godbolt.org/z/EeadKhrE8 (of course, nowadays you could also define a descent span type in C)

The cross-compilation argument has some merit, but not enough to warrant the additional complexity IMHO. Compile-time computation will also have annoying limitations and makes programs more difficult to understand. I feel sorry for everybody who needs to maintain complex compile time code generation. Zig certainly does it better than C++ but still..

> I do not understand your criticism of [N]. This gives compiler more information and catches errors. This is a good thing!

It only does sane thing in GCC, in other compilers it does nothing and since it's very underspec'd it's rarely used in any C projects. It's shame Dennis's fat pointers / slices proposal was not accepted.

> warrant the additional complexity IMHO

In zig case the comptime reduces complexity, because it is simply zig. It's used to implement generics, you can call zig code compile time, create and return types.

This old talk from andrew really hammers in how zig is evolution of C: https://www.youtube.com/watch?v=Gv2I7qTux7g

Then the right thing would be to complain about those other compilers. I agree that Dennis' fat pointer proposal was good.

Also in Zig it does not reduce complexity but adds to it by creating an distinction between compile time and run-time. It is only lower complexity by comparing to other implementations of generic which are even worse.

C also creates a distinction between compile-time and run-time, which is more arcane and complicated than that of Zig's, and your code uses it, too: macros (and other pre-processor programming). And there are other distinctions that are more subtle, such as whether the source of a target function is available to the caller's compilation unit or not, static or not etc..

C only seems cleaner and simpler if you already know it well.

My point is not about whether compile-time programming is simpler in C or in Zig, but that is in most cases the wrong solution. My example is also not about compile time programming (and does not use macro: https://godbolt.org/z/Mc6M9dK4M), but about letting the optimizer do its job. The end result is then leaner than attempting to write a complicated compile time solution - I would argue.
Right tool for the job. There was no comptime problem shown in the blog.

But if there were zig would prob be simpler since it uses one language that seamlessly weaves comptime and runtime together

Sure there's tradeoffs for everything, but if I had to choose between macros, templates, or zig's comptime, I'd take the comptime any time.
To each their own, I guess. I still find C to be so much cleaner than all the languages that attempt to replace it, I can not possibly see any of them as a future language for me. And it turns out that it is possible to fix issues in C if one is patient enough. Nowadays I would write this with a span type: https://godbolt.org/z/nvqf6eoK7 which is safe and gives good code.

update: clang is even a bit nicer https://godbolt.org/z/b99s1rMzh although both compile it to a constant if the other argument is known at compile time. In light of this, the Zig solution does not impress me much: https://godbolt.org/z/1dacacfzc

Not only it was a good proposal, since 1990 that WG14 has not done anything else into that sense, and doesn't look like it ever will.
Let's see. We have a relatively concrete plan to add dependent structure types to C2Y: struct foo { size_t n; char (buf)[.n]; };

Once we have this, the wide pointer could just be introduced as syntactic sugar for this. char (buf)[:] = ..

Personally, I would want the dependent structure type first as it is more powerful and low-level with no need to decide on a new ABI.

This feels like such a massive overkill complexity-wise for something so basic.
Thanks, interesting to see how it will turn out.
Possibly a stupid question... what's a descent span type?
Something like this: https://godbolt.org/z/er9n6ToGP It encapsulates a pointer to an array and a length. It is not perfect because of some language limitation (which I hope we can remove), but also not to bad. One limitation is that you need to pass it a typedef name instead of any type, i.e. you may need a typedef first. But this is not terrible.
Thanks, this is great! I've been having a look at your noplate repo, I really like what you're doing there (though I need a minute trying to figure out the more arcane macros!)
In this case, the generic span type is just #define span(T) struct CONCAT(span_, T) { ssize_t N; T* data; } And the array to span macro would just create such an object form an array by storing the length of the array and the address of the first element. #define array2span(T, x) ({ auto __y = &(x); (span(T)){ array_lengthof(__y), &(__y)[0] }; })