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by hombre_fatal 385 days ago
I think the idea is that it gives you a declarative way to build simple adventure games with text and dialogue.

Its selling point isn't for building mechanics-first games like a more general engine (e.g. Pico-8).

But what you can do is easily make maps, a character that walks between maps, NPCs, and triggers for dialogue/text.

Consider other engines aimed at non-programmers like RPGMaker: the main games people make with it are "narrative games" where you walk around and read text/dialogue, usually with zero additional mechanics outside of the built-in map + trigger system. It's probably 90% of games built with it!

So I'd reckon they're saying "you can build those games with this tool too".

1 comments

A closer comparison than Pico-8 might Bitsy or PuzzleScript, but with all the power (and complexity) of arbitrary JavaScript code underneath.