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by 90s_dev 371 days ago
Care to elaborate?
2 comments

https://randygaul.github.io/cute_framework/#/topics/game_loo...

You can request a fixed timestep, and your own loop callback will be called at fixed intervals, which allows you to completely ignore delta time.

Assuming the timestep refers to the parts of code dealing with game logic updates, such as physics or motion, variable-sized steps tend to cause nasty issues. Collision detection is an example, where variability is undesired.