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by gyf304
372 days ago
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It’s worth noting that this same restriction of not being able to do perspective transformations is also one of the defining characteristics of PlayStation 1 graphics. And the workaround of subdivision is also the same workaround PS1 games used. More reading: https://retrocomputing.stackexchange.com/questions/5019/why-... |
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This is because perspective transform requires a divide per pixel and it was too costly on the CPUs of the time, so they skipped it to get acceptable performance.