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by darkvertex
374 days ago
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WebRTC excels at sub-second latency peer to peer, so you can do near-realtime video, so anywhere that is useful. Say you wanted to do a virtual portal installation connecting views from two different cities with live audio, you could have ffmpeg feed off a professional cinema or DSLR camera device with a clean audio feed and stream that over WebRTC into a webpage-based live viewer. Or say you wanna do a webpage that remote controls a drone or rover robot, it would be great for that. |
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(I did sub-100ms glass-to-glass streaming with VLC back in the day, so it is eminently possible. But the browser is in your way.)
[1] Much less than that is going to be tricky under non-perfect network conditions, because once you start having any sort of packet drop, you want to go from TCP's retransmission regime and instead start dropping packets, take the artifacts for a little while, and then go on.