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by Riskofrain
375 days ago
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What you're doing is rasterizing an SVG at runtime — basically turning it into a PNG, and when there's a scale change you're rasterizing the SVG again at a new resolution.This is useful for displaying statics svgs and things like interfaces.But when we think about actually using animated vector art, characters, objects, this becomes largely useless. since it would require multiple frames and a huge spritesheet would need to be rasterized for that — increasing memory usage and causing many other issues. I would like a way to truly draw the vectors and actually use real SVGs — especially via Thor/Lottie. |
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