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by Voltage
376 days ago
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Yeah, I'm very familiar with the tech, I've been interested in games dev and web dev for a few decades now. So you could be right, that the models aren't ready to "play on their own" yet. I tried doing a warcraft 1 clone, but that felt too complex for the model being used (openai 4.1). That model was just the default setting in copilot. I dug a little deeper this morning, and it turns out I hadn't actually enabled my copilot 'pro' mode, which has granted access to some more current or dev focused models. So I'll take them for a spin to see what they're capable of. My goal here is to roughly get a sense for when a task is too complex for an "agent" to handle. I also want to try adding custom tools to suit certain project needs. For example, Unreal Engine has a python editor interface, so I'd like to have an agent drive the editor to build something. I have my doubts. Once I have a feeling for what level of complexity can be handled, I'll see if I can manage the tools better using this understanding, by breaking large and complex projects into appropriate chunks of work / complexity. /endBrainDump |
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