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by magicalhippo
385 days ago
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Noise. Either directly as a source, which is then filtered to produce say a cymbal sound, or indirectly by creating timing variance, ie notes not playing exactly at the beat each time, which makes things sound less artificial and more pleasing. It can also be used to dither[1] the result when doing a final rendering, to improve the noise floor. [1]: https://en.wikipedia.org/wiki/Noise_shaping |
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