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by jsheard
378 days ago
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Yeah, and the big caveat with this approach is that it scales quadratically with scene complexity, as opposed to the usual methods which are logarithmic. Their examples only have 4096 triangles at most for that reason. It's a cool potential direction for future research but there's a long way to go before it can wrangle real production scenes with hundreds of millions of triangles. |
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I don't think this conventional similarity matrix in the paper is all that important to them